Cricket Terminology

The Cricket Codex
Cricket Terms & Tactics Explained

Every term, tactic, and piece of cricket lingo — explained properly. From cover drives to Duckworth-Lewis, no more nodding along.

87Terms
7Categories
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Term of the Day

Rabbit / Bunny

slang

A batter who repeatedly gets out to the same bowler — or simply can't bat at all.

A 'rabbit' or 'bunny' has two uses. First: a tailender who genuinely cannot bat — No.10 or No.11 who offers little resistance. Second: a batter who has a psychological weakness against a specific bowler, getting out to them repeatedly. The bowler 'owns' the batter. Warne owned Daryll Cullinan so comprehensively that Cullinan reportedly sought psychiatric help. Having a bunny in the opposition is a tactical advantage — bowl them at them early, dry up their batting.

In Play

"Left-arm spinner has dismissed this right-hander 6 times in 6 innings — twice bowled, three LBW, one caught at slip. The captain has identified the bunny. He opens with the spinner as soon as this batter arrives."

87 terms

batting

Cover Drive

An elegant off-side shot played to a full delivery, driving through the cover region.

Widely regarded as the most aesthetically pleasing shot in cricket. The batter gets to the pitch of the ball, presents a full face of the bat, and drives through the gap between cover and mid-off. Requires perfect timing and head position. On a good batting surface, a well-timed cover drive is nearly impossible to field.

In Play

"Batter leans into a full delivery outside off stump, bat swinging in a smooth arc — the ball races to the boundary through covers before the fielder can move."

All Cricket Terms

Cover Drive

An elegant off-side shot played to a full delivery, driving through the cover region.

Pull Shot

A horizontal bat shot played to a short-pitched delivery, pulling it through the leg side.

Sweep Shot

A shot played down on one knee, sweeping the ball from off side to leg side across the body.

Reverse Sweep

A sweep played in the opposite direction — from leg stump area to the off side.

Switch Hit

The batter changes their batting stance mid-delivery, effectively becoming a left-hander mid-shot.

Ramp / Scoop

A deflection shot that flicks the ball over the wicketkeeper's head or over fine leg.

Nurdle

Gently working the ball into gaps for singles, with minimal power and maximum placement.

Upper Cut

Cutting a short, wide delivery over the slip cordon or third man area for a boundary.

Farming the Strike

Manipulating the scoring to ensure the better batter faces the majority of deliveries.

Duck

When a batter is dismissed without scoring any runs.

Leave

Deliberately not playing at a delivery, allowing it to pass without attempting a shot.

Charge / Down the Track

The batter advances down the pitch toward the bowler before the delivery arrives.

Declaration

A captain voluntarily ends their team's innings before all wickets fall, usually in Test cricket.

Nightwatchman

A lower-order batter sent in to protect a top-order batter late in the day.

Doosra

An off-spinner's delivery that turns the opposite way — away from a right-handed batter.

Googly

A leg-spinner's delivery that turns the opposite way — into a right-handed batter instead of away.

Carrom Ball

A delivery flicked off the bent middle finger, like a carrom board flick, that spins unpredictably.

Flipper

A leg-spinner's backspin delivery that skids on low and fast, trapping batters LBW.

Yorker

A full delivery aimed at the batter's feet, landing in the crease area.

Bouncer

A short-pitched delivery that rises sharply to chest or head height.

Reverse Swing

When an old, rough ball swings in the opposite direction to conventional swing.

Seam Movement

The ball deviating off the pitch after landing on its seam, cutting sideways.

Death Bowling

The specialised art of bowling in the final overs of a T20 or ODI to restrict boundaries.

Knuckleball

A pace bowler's slower delivery, gripped with the knuckles instead of fingertips.

Beamer

An illegal full toss that reaches the batter at head height — highly dangerous.

Arm Ball

An off-spinner's delivery that goes straight on with the arm instead of turning.

Chinaman

Left-arm wrist spin — the left-handed equivalent of leg spin.

Corridor of Uncertainty

The ideal bowling line — just outside off stump where the batter is unsure whether to play or leave.

Stock Ball

A bowler's standard, go-to delivery — their default weapon.

Conventional Swing

The ball curving through the air using the contrast between the shiny and rough sides.

Slip Cordon

The group of fielders positioned behind the batter on the off side to catch edges.

Gully

A fielding position between point and slip, positioned for edges and cuts off the off side.

Silly Mid-On / Silly Mid-Off

A close-in catching position directly in front of the batter on the respective sides.

Cow Corner

The deep fielding position between long-on and deep mid-wicket — where slog shots land.

Sweeper

A deep boundary fielder positioned to cut off balls hit firmly along the ground.

Short Leg

A brave close-in fielder positioned on the leg side, very near the batter.

Screamer

An exceptional, athletic catch that seems almost impossible — the crowd screams.

Dolly / Sitter

An easy, routine catch that any fielder is expected to take comfortably.

LBW

Leg Before Wicket — out when the ball strikes the pad and would have hit the stumps.

Mankad

Running out the non-striker before delivering the ball, when they back up too far.

DRS

Decision Review System — technology-aided review that teams can use to challenge on-field decisions.

No Ball

An illegal delivery — the bowling side is penalised with an extra run and a free hit in limited overs.

Wide

A delivery bowled too far from the batter — adds a penalty run and must be rebowled.

Free Hit

A penalty delivery after a front-foot no ball where the batter cannot be out (except run-out).

Powerplay

Overs with fielding restrictions — limited fielders outside the 30-yard circle.

Follow-on

When the team batting first forces the opposition to bat again immediately after their first innings.

Dead Ball

A delivery where play is temporarily suspended and no runs or wickets count.

Super Over

A one-over-per-side tie-breaker used when scores are level at the end of a limited-overs match.

Hit Wicket

The batter is out when they dislodge the bails with their bat, body, or clothing.

Obstructing the Field

The batter is out for deliberately blocking, distracting, or interfering with a fielder.

Timed Out

A batter is out if they take more than 3 minutes to arrive at the crease after a wicket falls.

Test Match

The longest, oldest and most prestigious format of cricket — played over up to 5 days.

ODI

One Day International — each side bats 50 overs in a match completed in one day.

T20

Twenty20 cricket — each side bats 20 overs in a fast-paced, entertaining match.

T10

Ten-over cricket — the shortest professional format, completing in about 90 minutes.

Day-Night Test

A Test match played partly under floodlights using a pink ball instead of red.

First-Class Cricket

Multi-day domestic cricket that follows Test match rules — the pathway to international cricket.

Bowling Change

A captain's decision to replace one bowler with another — one of the most frequent tactical decisions.

Containing

Bowling to restrict runs rather than taking wickets — building pressure through dot balls.

Run Chase

The batting team's pursuit of a target set by the opposition.

Bowling in Spells

Managing bowlers in focused, limited bursts to maintain their effectiveness.

Partnership

The batting contribution made by two players batting together — a key unit of team batting.

Setting the Tone

Establishing dominance in the early overs through aggressive, decisive play.

Pressure Bowling

Building a series of dot balls to force batters into mistakes through accumulated pressure.

Jaffa

An unplayable delivery — perfect in every way. The batter had no chance.

Pie

A poor, easy-to-hit delivery — the opposite of a jaffa.

Rabbit / Bunny

A batter who repeatedly gets out to the same bowler — or simply can't bat at all.

Ferret

The last batter in — they go in after the rabbits.

Gardening

A batter patting down the pitch surface between deliveries with their bat.

Howzat

The fielding team's appeal — contraction of 'How is that?' — asking the umpire to give the batter out.

Grubber

A delivery that stays very low after pitching — shooting along the ground instead of rising.

Cannon

An exceptionally fast bowler — someone who bowls with raw, extreme pace.

Fly Slip

An athletic fielder positioned between gully and point to cut off hard-hit deflections.

Maiden Over

An over in which no runs are scored off the bat — all dot balls.

Sticky Wicket

A pitch that is difficult to bat on due to drying moisture — the ball seams and turns unpredictably.

DLS Method

Duckworth-Lewis-Stern — the formula used to set a fair revised target when rain interrupts a limited-overs match.

Net Run Rate

The tiebreaker stat — runs scored per over minus runs conceded per over, across a whole tournament.

Hat-trick

A bowler taking three wickets with three consecutive deliveries — one of cricket's rarest feats.

Strike Rate

A batter's runs scored per 100 balls faced — the standard measure of scoring speed.

Economy Rate

The average number of runs a bowler concedes per over — the core measure of bowling containment.

Century

A score of 100 or more runs by a single batter in one innings — cricket's most celebrated batting milestone.

All-Rounder

A player genuinely good enough at both batting and bowling to be picked for either skill alone.

Man of the Match

The award given to the standout individual performer in a single match.

Pinch Hitter

A lower-order batter promoted up the order specifically to attack fresh bowling early.

Finisher

A specialist batter whose role is to accelerate and close out an innings in the final overs.

Anchor

A batter who holds one end together, building a platform while others attack around them.

Toss

The coin flip before a match that decides who chooses to bat or field first.

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